Out in the Antarctic sea, penguins are stranded on icebergs.
The base has 8 icebreakers.
Push your way through the drifting ice, take the penguins aboard, and bring them home.
Hit an iceberg you can't push, and your ship goes down.
But the next ship sails out into the same sea.
Only you remember where the last one went wrong.
Swipe left or right to steer. Your ship pushes the iceberg ahead diagonally back, to whichever side is open. If both sides are open, which way it goes is up to the ice.
If both places an iceberg could be pushed to (down-left and down-right) are blocked, it won't budge — and your ship sinks. Big icebergs never move. Before a band arrives, check the icebergs in your column one at a time, nearest first. Every band has at least one column you can push all the way through.
Push an iceberg with a penguin on it and the penguin hops aboard. The more you carry, the higher your multiplier. Drop them off at base and work your way to 100.
When your ship hits an iceberg it can't push, it goes down — and just before it does, the captain and the penguins aboard are thrown into the sea.
But the captain survives. Somewhere in the Antarctic sea, they're standing on an iceberg, waving for help.
When you spot someone on the ice, that's a captain from an earlier ship. Push the iceberg to pick them up and you gain a captain. You start with three — every rescue is one more chance to sail.
The ice drifts at the same speed in every stage — swipe up only when you want to speed things along. It's not about timing; it's about working out where you can push your way through.
When a ship sinks, the next one takes on the same sea, down to the same layout of icebergs. Every mistake becomes a clue.
Every penguin you take aboard raises your score multiplier until you reach base. There, everyone hops off and counts as delivered, and the multiplier starts over at ×1. But sink or get rammed by the whale on the way, and you lose the penguins aboard and drop to ×1. The fuller the ship, the more carefully you should steer.
Break a rainbow iceberg and the ice turns three colors. Push icebergs so same colors touch vertically or horizontally, and they all clear at once. Points come in by the number cleared × your multiplier, and every penguin on those icebergs is rescued in one go. It lasts until the stage ends or your ship sinks — your best chance for a huge score.
Now and then a sperm whale breaks through the ice, then dives and circles as a shadow. If it gets behind your ship and rams you, you lose points and your penguins escape.
Two leaderboards: your score when you deliver 100, and the number of penguins you deliver. Fewer ships used means a bigger bonus.
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